As an RPG that incorporated elements of Souls-like games and focused squarely on deep combat, there just wasn’t enough to start with, forcing combat for the first third of the game into a very narrow loop. Recently, Jedi: Survivor was delayed into late April, indicating that Respawn Entertainment may be taking a more cautious approach to its launch.įallen Order’s customization and progression presented players with some baffling decisions. While it was patched later on, the game was unplayable for many at launch. Seemingly a victim of these realities, Fallen Order was riddled with bugs at launch. Beyond the difficulties of making games in a vacuum, the financial and corporate constraints of AAA development often result in troubled development cycles. Fallen Order’s puzzle-solving was one of its more solid and consistent aspects, but adding sections that blend platforming and puzzle-solving with a different moveset and scale could really help break up some of the game’s slower exploration and puzzle-solving sections.Įvery videogame that actually comes to market is a miracle. Evoking the likes of Clank from Ratchet and Clank, just looking at BD-1 makes me want to run through labyrinthine air ducts and solve puzzles. From the first bleep-bloop, I’ve wanted to play as BD-1, Cal’s pint-sized droid companion. Hopefully Jedi: Survivor tightens it up a bit. In Fallen Order, visiting Dathomir completely derails its narrative momentum, padding the moments surrounding a well-executed, personal moment for Cal with witchy nonsensical confusion that forces the third act to take on too much dead weight with not enough time to tie off and account for each individual loose end. Whenever characters went to Dathomir in Clone Wars or Rebels, I knew I was in for a treat. I was frustrated by how frequently Fallen Order went off the beaten path with a confusing diversion or cryptic holographic message rather than focusing on the characters in the story at hand.ĭon’t get me wrong I adore it when Star Wars media gets weird and embraces arcane, fantastic elements of its world. The game constantly strives to answer questions even the hardest of hardcore fans such as myself didn’t need answered. The same goes for the game’s boss fights, many of which bleed together in my memory even though I played it for the first time just three months ago.įallen Order felt like an incomplete puzzle with an overbearing focus on lore and worldbuilding. From flora and fauna to locals, droids or occupying Imperial forces, Fallen Order’s commitment to immersion and worldbuilding within the Star Wars universe clashed with its lack of enemy variety: from bosses and Stormtroopers to same-y monsters, combat often felt limited not only by Cal’s abilities (more on that later) but by the enemies he fought.Īs fun as it is to slice through space fascists like a hot knife through butter, leaving Kashyykk for Dathomir, only to fight enemies with very similar movesets as those populating the previous planet, cheapened so much of Fallen Order’s sci-fi fantasy charm. Desert planets and lush forest moons alike are brought to life by their inhabitants. Star Wars is one of the most lively, well-realized, sprawling fictional worlds put to screen-interactive or otherwise. Here are some recommendations we have for making the new game the best it can be. Even just a few changes and additions could propel Jedi: Survivor into rarified air among the greatest Star Wars games. With Star Wars Jedi: Survivor, a sequel arriving in April, EA and the developers at Respawn have an opportunity to win over anybody who wasn’t fully sold on Fallen Order. Despite its satisfying lightsaber combat, surprisingly solid platforming and smart world design, some thought the game suffered under its overloaded, unfocused narrative and wealth of bugs at launch. For others, though, it just barely missed the mark. After shaky launches, canceled projects and predatory monetization practices, Fallen Order was the game many Star Wars fans had been wishing for since Disney acquired the property almost 10 years ago. 2019’s Star Wars Jedi: Fallen Order felt like a late coming-out party for EA’s Star Wars games.
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